Roach Motel
Roach Motel is backordered and will ship as soon as it is back in stock.
Pickup available at The Gaming Guild
Usually ready in 1 hour
Note about our shipping Rates
Note about our shipping Rates
We are a locally owned and run game store committed to serving the Evansville, Indiana gaming community. Our shipping rates are high because our website is designed for local customers to check our inventory and make in store pick up orders. Our business plan is NOT to sell items across the nation. We will not apologize for putting our local community first. Thank you! :)
Important price information
Important price information
If you are comparing this price to our in store prices it is important to note that all in store prices include tax. The price displayed on this page may seem less than our in store price but they are the same after tax!
Roach Motel is backordered and will ship as soon as it is back in stock.
Description
Description
Graffitied streets.
Long-closed and picked-over businesses.
An odd stairwell.
Then, you're never heard from again.
Roach Motel is a 36-page booklet adventure for Mothership featuring:
- A ready-to-run facility crawl through labyrinthine corridors and chambers. Dense-but-organized layout with clear information hierarchy and emphasis makes referencing mid-session a breeze.
- Dynamic and variable events and encounters. Each area of the facility has its own unique table of events and encounters to punctuate quiet and cautious exploration. An ever-intensifying foe wears down the crew, testing and prying until it's safe to tear out their entrails.
- 130+ rooms to ceaselessly wander. As your crew desperately search for an escape, they can piece through the layered history of the facility and discover what's truly at play. Is the facility genuinely endless?
- Juicy hooks, sockets, and fallout to integrate into your campaign. A variety of gigs the crew could take, and a cast of NPCs that can be run as-is or swapped out for factions from your crew's past adventures. The secrets of the facility cast long shadows on your campaign.
Expect 3–5 three-hour sessions of slow exploration and investigation, increasingly punctuated with tense encounters.
Also included:
- Printable play-aids for wardens and players. Reminder sheets with the full facility's layout, plus key mechanics and stats. Letters from the crew's employers, to remind them it wasn't worth coming here.
Content Warning: Harm to Animals, Harm to a Child-like Person, Human Experimentation, Mind Control, Suicide, Mentions of Torture
Writing, Illustration, and Layout by Norgad
Editing and Proofreading by A. Rat and C. Bell
Solarian prayer on page 18 by Jay Hawking
Dicier typeface by Speak the Sky, licensed under CC BY 4.0
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